Samuel Andrés Agudelo

Experience

Exploring my roles, projects, and contributions.

Professional Roles

Worms Project - Lead Game Designer

Elim Studio | Remote | May 2021 – August 2021

Main Game Designer of a 2D game about a kid lost on his abstract dreams. Part of a team of 8 developers.
The project was cancelled due to the departure of most of the members of the team.

Key Contributions & Responsibilities:

  • Designed and documented core gameplay systems and dynamics.
  • Co-created detailed level design documents and oversaw their implementation.
  • Iterate on the gameplay loop.
  • Collaborated constantly with the other members to achieve the vision.

Game Jam & Collaborative Projects

Sweet Dreams - Main Game Designer

LAG Inc | Remote | October 2020 | Weekly Game Jam 171

Main Game Designer of a 2D infite-scroller game about sliding down a hill dodging obstacles. (Yes, it is isnpired in that Club Penguin Minigame). Part of a team of 8 developers.

Key Contributions & Responsibilities:

  • Designed and documented core gameplay systems and mechanics.
  • Created a detailed Game Design Document, oversawing the implementation.
  • Iterate on the gameplay loop.
  • Collaborated constantly with the other members to achieve the vision.

Nunca Pares - Main Game Designer

LAG Inc | Remote | January 2021 | Platzi Game Jam

Main Game Designer of a 3D card game in which the player need to sum cards in order to get odd numbers. Part of a team of 7 developers.

Key Contributions & Responsibilities:

  • Designed and documented core gameplay systems and mechanics.
  • Created a detailed Game Design Document, oversawing the implementation.
  • Iterate on the gameplay loop.

Noend - Project Manager | Main Game Designer | Main Pixel Artis & Aimator | Programmer

Gamejam+ Team | Remote | October 2023 - January 2024 | GameJamPlus2024

Main Game Designer & co-developer of Noend, a roguelite endless runner in which the player must descend the abyss and survive. Manager of a team of 4 developers.

Key Contributions & Responsibilities:

  • Team organization, meetings schedule, scrum planification and deadlines.
  • Designed and documented core gameplay systems and mechanics.
  • Created a detailed Game Design Document, oversawing its implementation.
  • Iterate on the gameplay loop.
  • Graphic Assets creation, animation & implementation inside Unity.
  • Co-Programming and refining systems.
  • Game Tester.