Experience
Exploring my roles, projects, and contributions.
Game Jam & Collaborative Projects
Sweet Dreams - Main Game Designer
LAG Inc | Remote | October 2020 | Weekly Game Jam 171
Main Game Designer of a 2D infite-scroller game about sliding down a hill dodging obstacles. (Yes, it is isnpired in that Club Penguin Minigame).
Part of a team of 8 developers.
Key Contributions & Responsibilities:
- Designed and documented core gameplay systems and mechanics.
- Created a detailed Game Design Document, oversawing the implementation.
- Iterate on the gameplay loop.
- Collaborated constantly with the other members to achieve the vision.
Nunca Pares - Main Game Designer
LAG Inc | Remote | January 2021 | Platzi Game Jam
Main Game Designer of a 3D card game in which the player need to sum cards in order to get odd numbers. Part of a team of 7 developers.
Key Contributions & Responsibilities:
- Designed and documented core gameplay systems and mechanics.
- Created a detailed Game Design Document, oversawing the implementation.
- Iterate on the gameplay loop.
Noend - Project Manager | Main Game Designer | Main Pixel Artis & Aimator | Programmer
Gamejam+ Team | Remote | October 2023 - January 2024 | GameJamPlus2024
Main Game Designer & co-developer of Noend, a roguelite endless runner in which the player must descend the abyss and survive. Manager of a team of 4 developers.
Key Contributions & Responsibilities:
- Team organization, meetings schedule, scrum planification and deadlines.
- Designed and documented core gameplay systems and mechanics.
- Created a detailed Game Design Document, oversawing its implementation.
- Iterate on the gameplay loop.
- Graphic Assets creation, animation & implementation inside Unity.
- Co-Programming and refining systems.
- Game Tester.